Minor • End of Week 6 • Midway OGR
The project so far has only been delayed by rigging issues, which have been sorted, the issues caused did look humorous but not what was intended or needed, these constant rigging issues was also quite stressful to deal with as I was uncertain on how to fix them, a secondary problem I have had was my home electrics tripping out as the fuses kept blowing, I lost multiple hours of rigging work repeatedly.
A lot of these issues was caused by the squash and stretch, which needed to be fixed within the node editor by multiplying the original scale by the scale of the main control.The beginning of the froth was a weird one as the main issue with building the head was how the eyes would work, so to start I modelled a rough version of the eye with rough animation.
I used blender as I'm more comfortable with quick rigging in that program, specifically for a feature in blender that's not in Maya is the ability to change a rig whilst it's connected to a mesh without altering the mesh, but when it comes to my final rig I'll be creating it in Maya.
Week 1 - Wrapping up the Premise work and starting redesigns
Week 2 - Starting to finalise the redesigns
Week 3 - Start modelling the Chubby squidWeek 4 - Modelling, texturing, rigging and experiments for this designWeek 5 - Chubby Squid Rigging & Problem solvingWeek 6 - Start modelling the 2nd character
>Week 7 - Modelling, texturing, rigging and experiments for this design
Week 8 - Start modelling the 3rd character
Week 9 - Modelling, texturing, rigging and experiments for this design
Week 10 - Start modelling the 4th character
Week 11 - Modelling, texturing, rigging and experiments for this design
Week 12 - Focus on animation and rendering
Any Extra Time - Finish up and polish
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