Toolkit 2 • Submission
All Toolkit 2
Character Design
Maya
JPJ is missing
Pose Space Deformers
They didn't work, kept causing many crashes, in the end, anything that was done was taken out.
They didn't work, kept causing many crashes, in the end, anything that was done was taken out.
Facial Rigging
This has not been touched yet.
This has not been touched yet.
Textures
Normal maps are done, as well as early colouration.
So far Jet Pack Jones has most of his geometry there, the teeth, tongue and gums are not there as the facial rigging has not been gone through.
body textures need to be finalised, as well as the specularity and I believe an AO pass/addition to his textures.
Normal maps are done, as well as early colouration.
JPJ so far |
body textures need to be finalised, as well as the specularity and I believe an AO pass/addition to his textures.
Animation
Lip Sync
Life Drawing
Addition
Like my Toolkit 1 Submission, I have a side project I have been working on, A model I was building to get reused to Maya after being unable to use it for a while.
Although I haven't rigged it, I have asked the original creator, Dean Scheppel, for permission to use the design, found at: https://maugryph.com/2014/11/27/character-sheet-for-3d-modeling-creature/
Mine looks a little different from the original creators 3d model, and if I had the time to rig it, it probably would have moved differently too.Although I haven't rigged it, I have asked the original creator, Dean Scheppel, for permission to use the design, found at: https://maugryph.com/2014/11/27/character-sheet-for-3d-modeling-creature/
I am planning to do the rigging over the summer to keep it fresh in my mind.
Below is Scheppel's short film 'The Process of Creating a 3D model (Final Animation Project)' which features the creature.
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