Lighting & Rendering • Displacement Maps
A Displacement map takes a simple mesh and helps move it around.
This Dinosaur has a Displacement map, the black and white version.
This Toadstool has a Vector displacement map, this one is a lot more colourful, as it has more data.
Starting Mesh |
The Vector Map |
Final |
I had a few problems getting Mudbox to work but I have had a little play with it, the dino one I made a few marks to look like scarring as a little practice with the program.
A model I made a few years ago would have benefitted greatly from either of these displacement maps, as it ended up being very high poly and was a pain on my system to render.
I unfortunately don't have a picture of it at hand.
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